A physical accurate worldbuilder.
| notebooks | ||
| ressources | ||
| scripts | ||
| src/qworldcreator | ||
| tests | ||
| .gitignore | ||
| .gitmodules | ||
| CLAUDE.md | ||
| default.yaml | ||
| Makefile | ||
| pyproject.toml | ||
| pyrightconfig.json | ||
| README.md | ||
| requirements.txt | ||
| test.yaml | ||
QWorldCreator
This aims to be a physically accurate-ish worldcreator. A lot of these calculations are stil highly speculative, but have their foundation in recent scientific discoveries and fundamental concepts of nature.
Releases
v2026.0.3 (Not Released
- Introduce Plant Color and Biosphere Module
- Based on Star and Atmosphere
- Geomagnetic Dynamics/ Solarmagnetic Dynamics
v2026.0.2 (Not Released)
- Also push naturedynamics when pushing worldcreator
- Release Versioning and Cycle ?
- Make Habitability not true or false but a probability scale, taking into account:
- Class of the Star and Brightness
- Calculation Method relative habitability to how far the planet is away
- Add Habitable Zone Shift Factor for planets, to shift habitable zone bonds,
- regarding how many greenhouse gases exist
- Axial Tilt
- Orbital Period++
- Star Class Calculation
- Add Star Classes as Enums, maybe directly into naturedynamics
- Fix Hillsphere Calculation and Inner/Outer Moon Zone Error
- Fix main_star_apparent_size=<error: division by zero>,
- Add Horizon Distance
- Add proper error handling
- Improve logging
- Add a flag to write to a log file
- Add a flag to init a new world yaml file
world init new_world
- Add Flag to point to yaml world file
- Make color calculation refined and add Hexcolor support
- Rename Project
v2026.0.1
Finally, first working version finished, qworldcreator.